Develop video games with JavaScript
JSGLib is a JavaScript library that makes the videogames development on the web easier. It manages for you the common events in any games : elements displaying, interactions with players, objects moving, collision handling...
With JSGLib, you only have to write the code to run during these events!
Current version : JSGlib v3
Some demos
You can test below some demos made with JSGlib.
Since I'm a huge fan of Nintendo games, most of these demos use Mario or Zelda universes :)
- RGB (Really Great Ball) (made with JSGlib 2.2)
- The Legend of Zelda: Ocarina of Time 2D (made with JSGlib 2.2)
- Bomb Danger! (made with JSGlib 3.0)
- Boos Hunting (made with JSGlib 3.0)
- Super Mario Bros 1-1 (made with JSGlib 3.0)
- The Legend of Zelda: Ocarina of Time 2D (GB Style) (made with JSGlib 3.0)
JSGlib 4.0 preview
The new version of JSGlib is written in ES6. Source code could be found on the v4 branch from its GitHub repository.
You can test some basic samples built with it here :